Thumb swipes: subtle navigation
Contributed extensively to thumb-swipe interaction through gesture research, data-collection tools, onboarding, and human evaluation—helping translate neural input into usable navigation.
Senior Research Scientist · ex-Meta Reality Labs
I’m a senior research scientist and technical leader who turns open-ended questions in multimodal sensing into working algorithms, product decisions, and shipped features. At Meta, I founded and led the roll and pinch-and-drag research program, using wrist-motion and forearm-muscle signals to control Meta Ray-Ban Display glasses, personally built the core gesture software, and helped ship both interactions with the Meta Neural Band. Before Meta, I worked on applied AI research across several domains, including personalized sleep recommendation using RL and wearables (PhD thesis), hand-gesture recognition from IMU sensors, activity recognition, and stress recognition from physiological signals. My research has been published in venues like Nature, CHI, UbiComp, and PerCom.
Currently open to new roles, and particularly excited to work on embodied AI, robotics, and agentic AI.
Meta Reality LabsSenior Research Scientist · 2021–2026
Samsung Research AmericaResearch Intern · 2016
Carnegie Mellon UniversityRobotics InstituteMachine Learning Engineer · 2008–2010
Carnegie Mellon UniversityHuman–Computer Interaction InstituteMachine Learning Engineer · 2010–2015
Carnegie Mellon UniversityPh.D., Computer Science · 2015–2021
Carnegie Mellon UniversityM.S., Human–Computer Interaction · 2015–2019
Universidad Militar Nueva GranadaB.Eng., Mechatronics Engineering · 2000–2006
Interactions shipped with Meta Ray-Ban Display and Meta Neural Band.
Open the video preview ↗ for inline playback, or watch each demonstration on YouTube.
Contributed extensively to thumb-swipe interaction through gesture research, data-collection tools, onboarding, and human evaluation—helping translate neural input into usable navigation.
Led research, prototyping, evaluation, and product transfer of forearm-roll input, one gesture shipped for two uses: volume control and zoom.
Published wrist-roll patent · co-inventor ↗Led research and product improvements to gesture reliability, visual feedback, and control-display gain, making navigation more efficient.
At Meta, I turned undefined opportunities into research programs and shipped features. I established research directions, defined hypotheses and success criteria, and set roadmaps. As one example, I founded and led the IMU gesture research program, including roll and pinch-and-drag, and built its core research stack, giving teams a shared foundation for rapid prototyping and evaluation. I used evidence from user studies to guide investment, refine interactions, and move the work into product. The selected examples below highlight my most notable contributions.
I designed, implemented, and evaluated candidate gesture sets, then used participant performance to select the set that shipped. The video shows an early tool we built to evaluate EMG model performance in real time, with participants using gestures to play a game. This work is part of a Nature paper.
3 studies · ~750 participants
I turned open interaction questions into working prototypes, research pipelines, and human evaluations. This made it possible to test unconventional ideas early and decide which directions warranted more work.
11+ prototypes · 4 studies · 178 participants
I built data-collection software and reusable research infrastructure for wearable ML and interaction studies. The video shows a tool used to measure user performance when targeting through wrist rotation.
I carried study findings through iteration, improving gesture reliability, visual feedback, and control-display gain until the changes were ready for product.
4 studies · 210 participants
Co-author of a non-invasive neuromotor interface that generalizes across people for computer input.
Read more ↗A reinforcement-learning system that sensed context, decided when and what to recommend, and adapted from human feedback to personalize sleep recommendations.
Read more ↗
First IMU + machine-learning hand-gesture recognition on a standard commercial smartwatch.
Read more ↗


The following is a summary of my PhD and pre-PhD work at CMU.
Adapting the timing and content of mobile health recommendations using sensor data and human feedback.
Explore project →Recognizing opportune moments for notifications from smartphone activity and transitions across devices.
Explore project →
This work introduced a machine learning model for detecting stress episodes from physiological response changes under unknown physical activity.
Explore project →
Machine learning models for activity recognition.
Explore project →
Exploring hand gestures and keyboard-surface input through working prototypes and human evaluation.
Explore project →
Understanding smartphone behavior and designing better ways for people to explore large datasets.
Explore project →Ph.D. dissertation · Carnegie Mellon University
Pervasive and Mobile Computing
Workshop proposal
arXiv:1601.04029 · Preprint
Pervasive and Mobile Computing
IEEE Pervasive Computing
IEEE Transactions on Human-Machine Systems
International Conference on Physiological Computing Systems
Ciencia e Ingeniería Neogranadina